![]() He can cast this multiple times in a row. ![]() After a short time, the orbs will begin homing in on his target. At this point, he'll start combining various of his previous attacks and cast them in succession.Īldia will fire out four orbs of dark fire, placing them above his head. He will keep this form throughout the battle. When Aldia has about half of his health left, he will buff himself, intensifying the flames that cover him. The first opening is just after he teleports to a new location, and the second is when he is charging up his Forbidden Sun attack. The fiery aura fades when he performs certain moves, giving the player a small window to attack up close. This aura also bolsters his own defenses, reducing the damage he receives from all attacks by a significant amount. However, an ultra greatsword can still reach. Throughout the fight, Aldia will surround himself in a fiery aura that makes close contact with him difficult without the risk of dying to the flames. This is easily noted when one rolls away from the attack, but gets grazed by one of the branches, yet doesn't flinch or stagger upon getting hit. At a distance, the branches extend out of the ground in a path in front of him, with moderate tracking, making it harder to roll out of the path of the attack. The withered tree branches he utilizes inflict physical damage only, making them especially prone to being blocked. The Fire Orb and Forbidden Sun attacks can be avoided by rolling, strafing around Aldia or running perpendicular to their trajectory. Forbidden Sun can be cast in any direction, even directly behind him. The Fire Orbs have moderate tracking, so rolling may be needed to fully evade. This means that a shield that is highly resistant to both physical and Fire/Dark damage, such as the Rebel's Greatshield, will reduce his damage output greatly. All of his attacks deal either pure physical or Fire/Dark damage. Several of Aldia's attacks deal mixed Fire and Dark damage, so some form of fire defense is recommended for this fight.
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